Fans Are Not Happy about Shillelagh’s Removal Warzone 2 cheaters have found a new way to gain an unfair advantage in the game, this time being able to spawn the OP Shillelagh sniper, which was a temporary weapon for the St Patrick’s event. Hackers somehow still have access to the one-shot sniper.Its removal was met with mixed feelings by the community.The Shillelagh has been one of the highlights of Warzone 2’s recent St Patrick’s day.Weather and character animation still needs work but the most bang for the buck might now have swung round to sound design. The graphics are 80% of the way there now. It’s why the number one thing recommended to any YouTuber starting out is “get a good microphone”. Good sound is essential to keeping people tuned in and immersed in your video. It’s a sentiment that I believe was also echoed by Robert Rodriguez in his low budget filmmaking days. One of the documentary makers asked him why he had a dedicated sound guy the rest of the production was so stripped back, there was no lighting guy, why a sound guy? Edwards responded that, as long as you’ve got a good story that keeps them hooked, the audience will forgive bad visuals but they won’t forgive bad sound. The on-set crew consisted of only seven people: Edwards himself, the two lead actors, a sound operator, a line producer, a fixer and a driver. He managed to make a film that looked like it came out of Hollywood on equipment that in total cost less than $15,000. It was pretty revolutionary at the time as he was one of the first people to take advantage of DSLRs being able to shoot HD video and MacBook Pros getting to the level of computing power where you could do your own VFX. I watched a documentary over a decade ago which followed Gareth Edwards as he was making the film Monsters. You know the game is there for you when you come back from work. The story is nothing special, but the atmosphere is comfy enough. For example, what people love about Skyrim is that the basic gameplay of walking around and doing things is fun and you can just pick up the game everyday for months and still have things to do. Usually for length to be the most important factor, you need at least a decent degree of the two other factors to go with it. I'd venture a guess that length is rarely a trump card except if you are stuck with the games you do have. Other gamers might see mechanical pleasure as the trump card, and I can definitely understand their POV (Portal 1 for instance). I think that's what makes it sound very mediocre compared to Cyberpunk. Personally, I see it as an equation of Story/atmosphere quality x mechanical pleasure x length where story is the trump card.Ī game like SOMA has low mechanical pleasure (it's a walking simulator, essentially) and a short length, but the story and atmosphere are so high that I will forever remember the experience.Ĭyberpunk has decent length, decent story/atmosphere (obviously this is subjective) and decent mechanical pleasure so it's a great game.ĬoD has a short length, decent to high mechanical pleasure (well at least I hope so for their sake since it's supposed to be about the multiplayer shooter replayability) and low story/atmosphere because it's just a string of action movie clichés. The sky just doesn't seem to match the expected position and lighting from the Sun.ĭon't get me wrong: it is amazing, particularly rendered in real time. It looks like the near side of the canal is in shade but I don't really see the line from whatever is obstructing this (assumedly it's buildings to the "left"). It should be murkier rather than dark with an almost oily finish ĥ. The water also looks off given the lighting and the conditions. The bridge is higher than the road on the far side so should be drier but the road looks drier Ģ. You see the sidewalk on the bridge is wet like it's been freshly rained on. Some things look incredibly realistic that it highlights how other things don't and overall creates a bit of a jarring effect. My first thought is this is really getting into the uncanny valley.
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